10 Mar
Lead Technical Gaming Animator
Vacancy expired!
job summary:The ideal candidate has a strong foundation in animation and proven experience developing runtime animation frameworks for human and bipedal characters that are focused around gameplay-driven locomotion and combat. Responsibilities include developing runtime animation graphs, character rigs, pipeline tools, defining best practices, and working across disciplines to implement high-quality, genre-leading character animation in Unreal Engine 5. location: Redmond, Washingtonjob type: Permanentsalary: $85,000 - 100,000 per yearwork hours: 8am to 5pmeducation: Bachelors responsibilities:
- Prototyping and developing Unreal Engine animation blueprints that bring locomotion game code to life, with grounded and fluid visuals that function in a high-latency, networked game environment.
- Create custom tools and pipelines to increase the productivity and efficiency of the animation team.
- Make sure everything works with customizable player characters and armor systems.
- Gameplay animation, specifically in Unreal Automation tools
- Deep knowledge of Unreal Engine animation blueprints, blend trees and state machines or similar technology (e.g. Morpheme, etc).
- Experience with motion capture data and processing.
- In depth experience with creating and maintaining high-end runtime character rigs.
- Experience with melee combat animation is a plus.
- Experience with runtime procedural animation techniques is a plus.
- Understanding of physics simulation setup and implementation (ex: cloth, ragdoll)
- Experience with facial anatomy, rigging and FACS is a plus.
- Experience creating and maintaining an efficient animation pipeline throughout a AAA production cycle.
- 5+ years working as a Technical Animator in the video game industry.
- At least one shipped AAA multiplayer title on console or PC platforms.
- Proficiency and experience with Maya (MotionBuilder a plus).
- MEL and Python (additional languages a plus).
- Experience level: Experienced
- Minimum 5 years of experience
- Education: Bachelors
- Unreal Engine
- motion capture data
- character rigging
- Animation
Vacancy expired!