21 Mar
Rendering Engineer
Vacancy expired!
An exciting opportunity has arisen to join our Engineering team here in the United States. We’re looking for someone who’s quick on their feet in solving a multitude of similar situations with generalized solutions while learning and using a proprietary game engine.A successful Rendering Engineer candidate is willing to learn and use new technologies, works well with changing priorities and various teams, has strong written and verbal communication skills, can think of ways to generalize a solution to be applicable to a multitude of similar situations, rather than creating tailored solutions for a narrow set of situations, and has a great eye for visuals.
What You’ll be doing:- Learning and working with a proprietary game engine.
- Being an adaptable problem solver, quickly converging on solutions for a myriad of problems.
- Developing and maintaining high-quality rendering systems for multiple AAA games.
- Working closely with game team engineers and artists to create highly productive and effective art and content workflows.
- Undertaking performance profiling and optimization on multiple platforms.
- Real-time computer graphics knowledge.
- Minimum 3 years' experience working with a graphics engine.
- C, data-driven design, and software architecture skills.
- Experience writing optimized code.
- Exceptional problem-solving and collaboration skills.
- Excellent written and verbal communication skills.
- A proactive, conscientious, and ambitious team-player with an excellent eye for detail, who understands how strong teams deliver high performance.
- Profiling and optimization.
- Bachelor degree in Computer Science, Engineering or related field, or equivalent training and professional experience.
- Knowledge of one or more CPU and GPU architectures.
- Console development experience.
- C# and Tools development experience.
- Experience leading or managing other engineers.
- Competitive salary
- Paid sick leave
- Fixed-term contract
- Opportunity to work on AAA projects on proprietary game engines
- Flexible work schedule depending on projects and clients’ needs
- Remote – work from anywhere in the USA!
Vacancy expired!